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Three-month contract (part-time) to produce all the design documents required for the creation of the game. (Pre-production period)

Hansel & Gretel is a non-violent puzzle / stealth game for a young audience. Live the adventure of the famous siblings in their quest to find their way home in this universe made entirely by hand and using puppetry and stop-motion techniques

Carcajou

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HLD

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Appearance at

MEGA-MIGS 2019

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game design

Here is one of several documents I developed during the pre-production phase

Programs used

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Project Constraints

Game for a young audience

                                  Small team with limited time (everyone part-time)

                                  Teleworking

Key Takeways

Understand the initial intentions of the project and apply them in a concrete design

                            Develop my discipline and my autonomy

Game Designer / Level Designer

June - August 2019

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more about

see other

Design Documents

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