game design
game design
Three-month contract (part-time) to produce all the design documents required for the creation of the game. (Pre-production period)
Hansel & Gretel is a non-violent puzzle / stealth game for a young audience. Live the adventure of the famous siblings in their quest to find their way home in this universe made entirely by hand and using puppetry and stop-motion techniques
Carcajou
Appearance at
MEGA-MIGS 2019
game design
Here is one of several documents I developed during the pre-production phase
Programs used
Project Constraints
Game for a young audience
Small team with limited time (everyone part-time)
Teleworking
Key Takeways
Understand the initial intentions of the project and apply them in a concrete design
Develop my discipline and my autonomy
Game Designer / Level Designer
June - August 2019
more about
see other