top of page
game design
game design
Video game oriented towards a young audience
Small developing team
Remote work
Creating level design for the demo of the game presented at MEGA-MIGS 2019
Hansel & Gretel is a non-violent puzzle / stealth game for a young audience. Live the adventure of the famous siblings in their quest to find their way home in this universe made entirely by hand and using puppetry and stop-motion techniques
Carcajou
Understand initial intentions and bring them to life considering constraints
Develop my discipline and autonomy
level design
Level Designer
September - November 2019
Tasks
Level greyboxing
Blueprints for interactivity (triggers, camera)
Project constraints
Key Takeways
bottom of page