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Video game oriented towards a young audience

Small developing team

Remote work

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Creating level design for the demo of the game presented at MEGA-MIGS 2019

Hansel & Gretel is a non-violent puzzle / stealth game for a young audience. Live the adventure of the famous siblings in their quest to find their way home in this universe made entirely by hand and using puppetry and stop-motion techniques

Carcajou

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Understand initial intentions and bring them to life considering constraints

Develop my discipline and autonomy

level design

see other

Level Designer

September - November 2019

Tasks

Level greyboxing

Blueprints for interactivity (triggers, camera)

Project constraints

Key Takeways

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