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- Game design using Rational Design
- Design documents creation (HLD, RGD, MLD, FSO)
- Level design, level greyboxing with UX theory consideration (affordances, saliency)
- Creating UI tools in Unity (C#)
- SCRUM methodology
- Design documents creation (HLD, RGD, MLD)
- Production documents (FSO, Pipeline, Market study)
- Level design, level greyboxing
- Pitch creation and presentation
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- Help to orient the team brainstorm towards a viable game considering constraints
- Develop UX system for the UI
- 3C design
- Creating fast prototypes / proof of concept in Unity (C#)
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