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game design
game design
hello! i'm
LEVEL DESIGNER //senior

with more than 7 years in the industry :
// creating FUN
third-person puzzle, action/adventure and open-world games//
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2 AAA shipped titles
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2 Indie shipped title,
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1 year of Teaching
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Dragon Age: The Veilguard
BioWare (2024)
Tools




Tasks
- World Design : Owner all Minrathous Region (biggest open-world region of the game)
- Quest Design : Owner of all Quests in Minrathous Region (more than 10)
- Owner of the flow and every beat, integration of all new tools and functions
- Bug fixing
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Star Wars: Squadrons
EA Motive (2020)
Tools




Tasks
- Owner of the Mission 8 - Fractured Alliance
- Quest and Combat design work mostly
- Setting the pace and flow in engine for all combats, narrative and navigation moments
- Setting up difficulty level in all combats
- Bug fixing


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