game design
game design
Blank is a 3rd person platforming / puzzle / stealth game. Play as Blank in his quest to find his identity back in this dystopian universe.
- Level design document creation (LDD)
- Level design prototype with Sketchup
- Level greyboxing
- Level balancing considering game design and player learning curve
- Ingredient creation for gameplay (spatial UI for narrative purpose)
- Use of C# for exotic puzzle and ingredient creation
- AGILE / SCRUM methodology
My job as a level designer on this project was to fully design the last level (9/9). It was a great opportunity for me to develop exotic puzzles and to step up my design process. Every design choices were based on 6 level design pillars ; navigation, framing, guidance, rhythm, flow and fun.
Here is the first puzzle found in the level. The idea was to have an exotic puzzle using the same logic, but in a new form. Thus, player needs to move in space to find the good vantage point and activate correctly all levers to complete the triangle shape.
AS Level Designer
April-July 2019
Tasks
level design
Design Documents
Here is one of several documents I developed during the pre-production phase
Build Review