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Blank is a 3rd person platforming / puzzle / stealth game. Play as Blank in his quest to find his identity back in this dystopian universe.

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- Level design document creation (LDD)

- Level design prototype with Sketchup

- Level greyboxing

- Level balancing considering game design and player learning curve

- Ingredient creation for gameplay (spatial UI for narrative purpose)

- Use of C# for exotic puzzle and ingredient creation

AGILE / SCRUM methodology

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My job as a level designer on this project was to fully design the last level (9/9). It was a great opportunity for me to develop exotic puzzles and to step up my design process. Every design choices were based on 6 level design pillars ; navigation, framing, guidance, rhythm, flow and fun.  

Here is the first puzzle found in the level. The idea was to have an exotic puzzle using the same logic, but in a new form. Thus, player needs to move in space to find the good vantage point and activate correctly all levers to complete the triangle shape.

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more about

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AS Level Designer

April-July 2019

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Tasks

level design

Design Documents

Here is one of several documents I developed during the pre-production phase

Build Review

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