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game design
game design
Walking Simulator school project addressing serious themes like mental health and family with an abstract and symbolic aesthetic approach.
Après les maux
Individual project of 41 hours
- Narrative design
- Interior greyboxing (BSP / sectorization / lightmap)
- Use of blueprints for triggers and interactivity
- VFX creation (particle system)
- Audio integration
- Post-process
level design
Tasks
AS Level Designer / Narrative designer
February 2019
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