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Walking Simulator school project addressing serious themes like mental health and family with an abstract and symbolic aesthetic approach.

Après les maux

Individual project ​of 41 hours

Narrative design

- Interior greyboxing (BSP / sectorization / lightmap)

- Use of blueprints for triggers and interactivity 

- VFX creation (particle system)

- Audio integration 

- Post-process

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level design

Tasks

AS Level Designer / Narrative designer 

February 2019

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